http://tvtropes.org/pmwiki/pmwiki.php/YMMV/CryOfFear

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  • Anti-Climax Boss: Both of the 'true' final bosses pale in comparison to the fight against Dr. Purnell earlier. The final boss for the bad endings, Wheelchair/Sick Simon, does nothing but spawn goons and use telekinetic attacks, both of which are easy to deal with (as long as the player saved up enough ammunition), while the final boss for the good ending, Book Simon, is just a chase down a long corridor where you occasionally fire off shots.
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  • Awesome Music: People did not expect the mod to have such a great soundtrack. Here they are.
  • Broken Base: Ever since Lowtax's very mocking Let's Play (which complained about the voice acting, the slow pace, the darkness of the mod, the puzzles, level layout, and the over-reliance on jump scares, on top of the LP overall really being an excuse to bash PewDiePie and the various 'stick a camera to record my scared reactions' copycats that propped up around the game in the wake of it all), there's been a growing hatedom amongst the goons. It's bad enough that SA's Let's Play Archive has two LPs of the game on it now - one by Mr. Sunabouzu, a known fan of the team, that is rather respectful towards the game (at worst only being mildly sarcastic), and another by chocolatekake that was done for a bad games thread and gives it no respect whatsoever.
  • Demonic Spider:
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    • The Sawrunner, a masked man with a saw that rushes at you with erratic movements while screaming, and will hound you through various segments for the better part of the game even if you somehow manage to kill him at some point. He can instantly catch up to even if you sprint and is a One-Hit KO if he hits you. Even worse in the harder difficulty settings where he doesn't pause before attacking.
    • The Sawcrazy is probably even worse. He's not as fast, but that's where the upsides end. He has two chainsaws, which he swings around at all times so even getting close to him is instant death, he's only slightly less durable than the Sawrunner, and unlike him he's pretty much unavoidable. Thankfully, he only shows up in co-op.
    • For minor enemies, the Babies and Hangers. Babies charge at the player until they're in range, to which they stab Simon with a metal spike as their head explodes, causing a massive amount of damage to Simon. It doesn't help that most of the Babies in the game spawn in cramped, indoors locations, making running away from them very hard. Meanwhile the Hangers are more 'environmental threats' that drop from trees and damage Simon as he passes under them. Since the Hangers kill themselves in the process, all players can do is try to avoid walking under the trees that Hangers spawn from.
  • Game-Breaker: The Camera. It can freeze all non-boss enemies in place, and if you leave the map the enemies despawn. Skilled players can eventually learn to abuse these attributes of the Camera to be able to play almost the entire game without needing a firearm, making Nightmare mode a breeze, and as long as an enemy isn't hidden behind a wall (physical or invisible) you can freeze them. The only downside to it is a bug where the camera will occasionally not freeze enemies, which is fixed by shutting the game down and booting it back up. It doesn't help that you get the camera by beating the game in under 2 hours 30 minutes, which only requires you to not get lost or leave something behind that you'll later need.
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    • David Leatherhoff's Axe, as well. Like the Camera you don't get it until the New Game+, and it requires finding it during Ending 5. Once you do unlock it you have the strongest close combat weapon in the game. It deals 55 damage in one swing, enough to kill almost every enemy in one hit up to Normal mode, and swings incredibly fast. The only downside is that most enemies can get at least one hit in before you kill them.. until you combine it with the aforementioned Camera, practically making even Nightmare mode an easy experience.
    • A small-scale one, but the Gas Mask the player earns after beating Doctor Mode. It allows the player to see without a light source needed, and unlike other light sources it stays with the player throughout the whole game (even after Simon's Bag of Spilling moment). It's a Boring, but Practical item, allowing the player to see in the dark during Chapter 4 and Chapter 6.
  • Fridge Horror:
    • The 'Private Notes' scattered around the apartments hint at the provenance of the Babies and Children that come after you, especially since the vast majority of them show up in the apartments. 'The kiddies are so cute and lovely, I just want to touch them! But then the parents come, that's why I had to kill them!'
    • Albert Fish committed crimes very similar to the pedophile killer right down to eating his victims. May fall under Harsher in Hindsight.
  • Narm: The English voice acting, Simon's in particular.
    • Simon's voice is an interesting case, in that when the actor playing him joined the project and recorded some of the lines that are heard early on in the game, he was very new to voice acting, and his delivery was pretty iffy. By the time the game was in its finishing stages, he had done other jobs and, thus, gained experience, making the acting progressively less narmy as you play the game. And even before the end, the acting has its moments.
    • While the female enemies stabbing themselves in the throat after you kill them is disturbing, the squishing noise the action makes is not. It sounds like someone stepping on a mound of pudding.
    • The flashback with Sophie after her suicide and the Carcass fight is hard to take seriously. Simon breaks down in public declaring his love for her, to which she seems mildly annoyed at best, not even paying attention at worst.
  • Nightmare Retardant: In co-op mode, a good deal of the horror factor can be lost after the first time you beat one of the terrifying monsters to death with nightsticks.
  • Sincerest Form of Flattery: Let's be honest, this is Silent Hill set in Sweden, and it's beautiful.
  • Tear Jerker: All but one of the endings.
  • That One Level: Chapter 4. Not only is a good chunk of the chapter spent backtracking, but it also has some of the most infuriating moments in the game. Those moments being:
    • The timed switch in the train station.
    • The section just after, where the phone loses power during one of the darkest areas in the game - you're forced to rely on a limited number of flares which eventually burn out, have to be dropped to reload or climb ladders, and can't be picked up afterwards because they're too hot.
    • The massive amount of backtracking, just to get two fuses.
    • The jumping puzzle section, just after you realize you need to get the fuses again.
  • The Woobie: Simon.
  • Wheelchair Woobie: Sick Simon.

(EDIT! First post, front page, im squeeling like a little girl! Tha ks so much!) With 50+ hours into Cry of Fear I told myself it was time for Nightmare mode. For those who don't know about CoF, it's WAS I mod for the original half life, later made into its own stand alone game (thank god!). It's on steam and it's 100% free! You should pick it up, it's a great game! Nightmare mode is the hardest mode in the game, but with most all the unlocks in my hands, I felt ready.

With David Leatherhoff's axe, night vision, and the Camera of Death, I was ready for Nightmare mode. Nightmare mode only alows you to save 5 times over the corse of a 4 hour game. I've sped through the game easily enough so I can get under an hour, so that's no problem, the only problem is death..LOTS of it. With a cassette tape you have to hold onto, leaving less room in your inventory, death can and most of the time, WILL mean a huge setback.

So I've came up with this strat. I boot up the game and play through the intro. I drop my knife and run to the secret room to pick up my axe, camera, and night vision (Here's how you get those..:

Camera of Death: Beat the game under 2.5 hours [the camera of death freezes enemies forever until you kill them if you take a picture of them, infinite ammo]

Night vision: Beat doctor mode [to get this mode, you have to beat the game with any ending on any difficulty. It should take you at MOST 20 minuets. I'm able to run though it in 10 does not require batteries]

David Leatherhoff's Axe: by far the most time consuming item to get! You have to get all the endings(1-5)! After that, you need to play through the game again but do this: grab the weird package in the secret room in the beginning of the game and play normally. Once you reach the school, look around outside for a yellow mail box and put the package inside. After that, play the game to the end, once you get to the end of the game (at Simon's house) the package will be there. Inside are the pills from Afraid of Monsters (a game made by the people who made CoF) you'll go through a nightmare sequence from AoM after you go down the well, climb the ladder and hook a left, Follow the path and you'll reach a room with numbers 1-50 on the wall and a door. To open the door, push the numbers in this order: 26-16-4-27-49-2-32-45-12-23 the door will open and you can get the axe! It is a one shot kill on any enemy (except for Nightmare mode and on bosses on any difficulty) also if you kill a twitcher with it, you'll unlock the AoMDC Twitcher suit for Simon.)

Cry of fear nightmare mode game

Keygen patch download. Now that we got all that, Nightmare mode will be a bit more easy. Now for my save spots:

Cry of Fear and all assets used in-game are properties of Team Psykskallar and the credited content producers Website layout, design and all displayed audios and visuals are properties of Team Psykskallar Website design by Sascha ToTac Sparn.

1. Sick Apartments (outside the sawer boss figh

2. Saxon Avenue (outside the area where you need to get the first fuse)

3. You will not survive (before the maze of death)

4. Mental Hospital 3rd floor (outside the Doctor bossfight)

5. (This depends on the ending) Suicide (after the real Simon kills himself endings 1,2,4) or Home (Simons house at ending 3, before walking into your room to kill fake Simon) NEVER DO ENDING 5!!! It makes the game longer than it should be and although the joke ending is funny, you can slip up and have to start all over

So that's about it, what I use to get through nightmare mode. It's quite easy, the only hard thing about it is the deaths and having to restart. But if you beat Nightmare Mode, you ge the FMAS which has infinite ammo IN RESERVE and a 30 round clip. Also, if you beat nightmare mode and get a S rank, you get Simon's Journal, which can shoot fireballs that deal high damage. This is by FAR the hardest item to get, getting S is hard enough, but then in Nightmare mode..it's a fun challenge I hope to beat!

That's about it! I hope this helps those trying to beat Nightmare Mode Thanks for reading! If you read all the way through, you get a cookie!

(SECOND EDIT!)

I did it!

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